top of page
Gallery

As well as my architectural work I spend time using CAD software such as Blender and Rhino to create Digital Renders outside of my Architecture Projects 

Blenderlogorender.png
HollowKnight2-REDOWNLOADEDFROMDISCORD.png

An art piece based on one of my favourite Video Games 'Hollow Knight'

Option 11 7.png

A Concept design of a headset and electrode band done as a piece of freelance work.

Lost in a distant Quadrant - A cooperative experimental short film

A few snippets of my work from a shared project I did the visual effects for (linked below)

Various personal experiments
render10.png
JAPANCUBE RENDER 2.png

Studies loosely based on traditional Japanese architecture, created using Blender with texture editing done in a combination of Adobe Photoshop and Blender's procedurals shader node system.

A short animation created within Blender for a competition on the theme of 'what lurks in the darkest night.

Various studies done in Blender.

monster.png
gLASSbEACH1.png
Appleby's spaceships.png

A study I did to experiement with semi-procedural modelling using Blender's geometry node system

ruin5.png

A study created fully within Blender with completely procedural textures

An early experiement I did with procedural terrain generation inside blender

bottom of page